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Better projects start with clarity.

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What should you measure on a project?

Projects produce a lot of numbers. But which ones are worth the team’s time?

Measurement should change a decision

The APM article How to measure anything in project management summarises ideas from Douglas Hubbard, Alexander Budzier and Andreas Leed. Its central point is practical: measure something when the result could change what you do.

Imagine the result is much higher than expected. Then imagine it is much lower. Would either result change the team’s decision? If not, the measurement has little value.

The useful answer is to measure what can reduce uncertainty and improve a decision.

What this means for your project

Start by knowing the project and the problem you are trying to fix.

Confluity’s free Project Setup helps you identify where uncertainty sits, including the outcome, method, change, innovation, stakeholders, external influences and dependencies.

Plan to Prove then helps you turn the assumptions that matter into learning goals and tests.

One quick action

Choose one decision that matters, then:

  • Name the uncertainty that makes the decision difficult.
  • Ask what observation would reduce that uncertainty.

Complete the Plan to Prove →

Further reading

Measure for the decision, not for the report.

Greg

One quick, practical solution each week.

Confluity Project Model sitemap

Model overview

What are Jobs?

The model is organised into three Jobs:

Job 1: Set the Direction - shape the purpose into options and a preferred way forward.

Job 2: Prove It Works - test assumptions and reduce risk before going big.

Job 3: Make It Happen - deliver at scale and make sure people actually use what you build.

What are Simple Rules?

The model contains simple rules. These are short principles drawn from experience that help you make better decisions. Jobs, tasks, and plays help you put those rules into practice.

What is a Play?

A Play is a method or tool that helps you apply a rule or complete a task. Use the recommended Plays first for simpler projects before exploring others.

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