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Model / Deliver a Project / Prove It Works
JOB 2 of 3

Prove It Works

Test your assumptions early before you invest more time, budget, or reputation.

A person checking a working screen during user experience testing.

What this job is about

Prove the most promising option before you go big.

  • Turning assumptions into clear tests
  • Running small experiments before going big
  • Learning fast with minimal cost
  • Making better continue, adapt, or stop decisions

Rules that often help in this job

You do not need to do all of these. Start where uncertainty is highest.

If you only produce one thing, make it this.

Produce a Delivery Plan

Start this early, fill it out as you go.

Rule 07

Adapt to uncertainty

Change course early when the evidence points somewhere else. Use what you learn to reshape the option before you commit more.

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Rule 08

Keep on Top of Risks

Track what could derail progress and what you will do about it. Shorten the window for surprises before the work gets bigger and more expensive.

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Rule 09

Think Big, Start Small

Define the smallest useful test that teaches you something real. Shape the most promising option, then test it in a small, low-risk way.

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Rule 10

Always Test The Big Assumptions

Run a quick test with real users, customers, or others affected. Capture what you learned and use it to improve the next rule.

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Rule 11

Adjust for Optimism

Reality-check effort, timelines, and confidence. Value truth over good news when making big decisions.

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Rule 12

Be Ready to Step Away

Set stop rules early and be clear what not continuing looks like. It is better to stop a weak idea now than scale a weak idea later.

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Many experts will tell you: start small.

Pause and reflect before moving on. Use this if you want a simple check that the evidence is strong enough to continue. There are no right answers, and it will not block progress.

Go deeper

Related Plays

Optional frameworks if you want more structure.

What happens next

Most teams start by defining the smallest useful test.

Confluity Project Model sitemap

Model overview

What are Jobs?

The model is organised into three Jobs:

Job 1: Set the Direction – shape the purpose into options and a preferred way forward.

Job 2: Prove It Works – test assumptions and reduce risk before going big.

Job 3: Make It Happen – deliver at scale and make sure people actually use what you build.

What are Simple Rules?

The model contains simple rules. These are short principles drawn from experience that help you make better decisions. Jobs, tasks, and plays help you put those rules into practice.

What is a Play?

A Play is a method or tool that helps you apply a rule or complete a task. Use the recommended Plays first for simpler projects before exploring others.

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