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Better projects start with clarity.

When leaders say yes but do not engage

I was once asked to set up a strategic PMO.

After I got into the role and started speaking to people, I found something difficult. Senior leaders said they wanted a PMO, but I could not see much real interest or enthusiasm for the idea.

That made the work hard. I was in a lower to middle management role, trying to influence people above me on something that needed their attention. The real aim was not just to create templates or reporting. It was to help the organisation connect strategy to delivery through projects, and build a better system for making strategy happen.

I learnt a useful lesson from that work.

You cannot always get influence right. Sometimes the honest answer is that it will take a very long time. Sometimes the timing is wrong. Sometimes you may even need to walk away.

But there are still things you can do.

One of the most useful is to stop trying to influence everyone yourself. Instead, look for the people who already understand the problem, care about the outcome, and can help others come with you.

In Confluity, I call these people champions.

They might be respected team leads, operational managers, specialists, users, or people who are trusted by their peers. They do not need a formal role in the project. They need credibility, interest, and a reason to help.

If you are trying to get people to buy into an idea, do not carry the whole influence job alone.

Find the people who can help the idea travel.

One quick action

Choose one person who could help build support this week.

  • Who already understands why this matters?
  • Who do other people listen to?
  • Who could help explain the idea better than you can alone?

Use the Identify Change Champions play →

Further reading

You do not have to carry the whole influence job yourself.

Find the people who can help.

Make friends. Keep them friendly.

Greg

One quick, practical solution each week.

Confluity Project Model sitemap

Model overview

What are Jobs?

The model is organised into three Jobs:

Job 1: Set the Direction - shape the purpose into options and a preferred way forward.

Job 2: Prove It Works - test assumptions and reduce risk before going big.

Job 3: Make It Happen - deliver at scale and make sure people actually use what you build.

What are Simple Rules?

The model contains simple rules. These are short principles drawn from experience that help you make better decisions. Jobs, tasks, and plays help you put those rules into practice.

What is a Play?

A Play is a method or tool that helps you apply a rule or complete a task. Use the recommended Plays first for simpler projects before exploring others.

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